It's important to note when developing software, that sometimes your program will be a bit... hungry. Software will take whatever processing it can get, and it's important to ensure that your games aren't too heavy on that side - or they may not run as well.
I finally looked into what the guys behind the utterly filthy and NSFW comic JerkCity use as their creation method. Turns out it's an old Microsoft IRC client called Comic Chat, that takes an IRC input and produces comic strips.
Naturally, as with all things, when you take something intended to produce content for children, and then give it to adults, it becomes hillarious (see what happens when you give a teenager a copy of some cartoon making software if you doubt me).
I pretty much took a break from the projects for a week - wasn't quite sure where to take things, couldn't particularly concentrate as I was a tad sick... still not entirely sure where things should go. I've lost a touch of focus, but I think this will come back after I put a few hours in.
Unfortunately, it's already Saturday night (and 4am, at that). I haven't been in much of a position to get stuff done on any of my Projects so far this weekend, but here's a quick list of things I hope to look into
I noticed this article came up on the Reddit /r/gamedev, and thought it deserved a bit of discussion - A case study for an algorithm used to dynamically generate maps. I found this to be very useful - a good description of the algorithm, plus a bit of description on possible uses.
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Massive update to Tarvos, and it only took about 1hr