Noble Kale's picture

Quarries of Scred 1982 has launched

A while back, I received a bit of a surprise, and a laugh when Kamil over at Kactus Games sent me a copy of Quarries of Scred 1982. He meant it as a joke, but with my blessing and encouragement, the Kactus folk have pursued it.

Noble Kale's picture

2014-03-16 - State of the Quarry Address 002

Scred!

... and we're back. QoS has now been up for sale for 2 months! It's been crazy. I've learnt so very, very much. Let's look at the chart first:

It's starting to look like sales are sliding down into a 'resting' position. There's a few sales (about 1 every second day), with some nice bumps every now and then, but overall, the initial large spikes seem to be over. There's a few things I'd like to point out, that can't be seen easily from the graph:

Noble Kale's picture

2014-02-12 - State of the Quarry Address 001

Scred!

So, how is Scred going so far?

In short, it's going pretty reasonably. 128 or so copies have sold (the numbers get a touch fuzzy when you try to account for some of Paypal's screwups, etc) and almost the same number have been given away. Let's have a look at some stats:

Noble Kale's picture

Quarries of Scred - Postnatal (Release) report

Quarries of Scred: Postnatal report

Noble Kale's picture

2014-01-08 - Terrible Story Challenge - 001 - Sueberpunk

Sueberpunk

Writing challenge time, but this time with a difference. The challenge is to write a Cyberpunk short story (~700 words but not over), that wholly embraces and runs with the Mary Sue trope.

In short: Neuromancer, Burning Chrome, etc - with you as the overwhelming star.

Hopefully, my submission will be in this evening.

2013-12-13 - A short note on YT, Streaming, LPing and the current Copyright issue

This will be short

Executive summary: Youtube has started to ping gaming videos automatically in order to help 'maintain copyright'. Some of these have been done without any actual action on behalf of the developers. Regardless, it's shining a very intense spotlight onto an issue that has flared lightly before - copyright permissions over streaming & game videos.

Noble Kale's picture

2013-12-12 - The importance of a support network

This one may get a tad emotional

I've written this same post a few times, gotten a bit of the way through and had to stop. Mostly, because it's a pretty personal thing - but it's also an important thing, so let's just get it done.

Noble Kale's picture

2013-12-07 - Forging Quarries of Scred - 003

Quarries

Scred has now stepped beyond the original fortnight long experiment, so here's the roadmap:
Quarries of Scred Roadmap, 2013-12-07
(Click to enlarge)

Progress

So, building on that, what's changed over the last week?

Noble Kale's picture

2013-11-30 - Forging Quarries of Scred - 002

Quarries

Significant progress since last week, as those who follow me on twitter would've seen. The roadmap now looks something like this:
Quarries of Scred Roadmap, 2013-11-30
(Click to enlarge)

Progress

So, building on that, what's changed over the last week?

  • Highscores now recorded for each seed
Noble Kale's picture

2013-11-29 - Quarries of Scred - Rolling down the roadmap

Quarries of Scred is a bit of a personal experiment.

The goal, is to make a game within approximately 1 fortnight, and get it the hell out the door. I approached Arnthak in the entirely opposite fashion - it was a project wherein I wanted to relearn skills, and pick up new perceptions. This is different. Scred operates by the same rules I instilled with my Pixel Challenge of the Day, many moons ago - GET IT DONE.


Syndicate content