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Home
  • Initial Deployment
  • Pixel Art
  • Mobile Access
  • Chasm Runner
  • Webgames
  • Friends, and their links
  • 2010-03-17 - Small expansions
  • 2010-03-17 - Tools of the trade
  • 2010-03-17 - Looking for the next tech wave
  • 2010-03-17 - Shennanigans
  • 2010-03-19 - Franchises, World zones... whose is biggest?
  • 2010-03-19 - More storage for the Digital Empire
  • 2010-03-19 - Tower Defense
  • 2010-03-20 - Time Vortexes on the Internet
  • 2010-03-21 - Tools of the Trade - Comics
  • 2010-03-21 - Everyone is a Chaotic Good Consultant?
  • 2010-03-23 - Research Topic 001 - 3D printing technology
  • Drupal implementation
  • 2010-03-25 - New users
  • 2010-03-27 - More for the Dark Tower
  • 2010-03-27 - I just want to point out how awesome this is
  • 2010-03-28 - Tarvos
  • 2010-03-29 - Research Topic 001a - STL files for 3D printing
  • 2010-03-29 - From the desks of design students...
  • 2010-04-02 - Continuity Project - Notes 001
  • 2010-04-01 - Trolling Mercster
  • 2010-04-03 - World Zone strengths
  • 2010-04-04 - Intriguing candle-trick
  • 2010-04-04 - Comepetitive Starcraft
  • 2010-04-06 - Virtual Books
  • 2010-04-11 - Working with ePub files
  • 2010-04-09 - Sketches
  • 2010-04-11 - We appear to be being... bot'ted
  • 2010-04-14 - Reading Material for your favorite Engineer
  • 2010-04-15 - CB250 service notes
  • 2010-04-16 - Webcomic trawling
  • 2010-04-21 - Pixel Art addition
  • 2010-04-21 - Recent game purchases
  • 2010-04-22 - Because we've all heard some of these...
  • 2010-04-22 - Older games 001
  • 2010-04-23 - Alternate Input Schemas 001
  • 2010-04-24 - Damage your Fragile Psyche 001
  • 2010-04-26 - Magic: the Gathering may just be getting too complex...
  • 2010-04-26 - Clatternet anyone?
  • 2010-04-27 - Digital Megastores
  • 2010-04-27 - Microfeedback loops, addiction, and the modern Internet
  • 2010-04-28 - Damage Your Fragile Psyche 002
  • 2010-04-28 - Reductions in Social Networking 001
  • 2010-05-12 - Damage Your Fragile Psyche 003
  • 2010-05-03 - Desk wiring
  • 2010-05-04 - Reductions in Social Networking 002
  • 2010-05-04 - Sprites
  • 2010-05-04 - Music Piracy, market analysis
  • 2010-05-08 - Acquire, Process, Consume
  • 2010-05-08 - Mechwarrior 4 released for free
  • 2010-05-10 - The Keanu Index
  • 2010-05-10 - Pixel Art addition
  • 2010-05-11 - Irreality back in a fashion
  • 2010-05-12 - Damage Your Fragile Psyche 004
  • 2010-05-12 - I am intrigued by Parkour, and its implications
  • 2010-05-13 - Mobile Phone content deployment test
  • 2010-05-13 - Mobile compatibility and applications 001
  • 2010-05-13
  • 2010-05-14 - Mobile compatibility and applications 002
  • 2010-05-15 - Java Applet development 001
  • 2010-05-16 - Note to self
  • 2010-05-16 - Piron - Born of Fire web based TD
  • 2010-05-16 - Codestorm 002
  • 2010-05-16 - Continuity Project - Notes 002
  • 2010-05-17 - Dio's gone
  • 2010-05-18 - Damage Your Fragile Psyche 005
  • 2010-05-19 - Quick Look: Endless Migration (Webgame)
  • 2010-05-19 - Continuity Project - Notes 003
  • 2010-05-20 - Is there some kind of competition for Worst Comic Movie ever?
  • 2010-05-21 - A few issues with Google Wave
  • 2010-05-23 - Continuity Project 004
  • 2010-05-23 - Continuity Project 005
  • 2010-05-24 - Almost a Problem
  • 2010-05-25 - Research Topic 002 - Alternate Input
  • 2010-05-24 - Continuity Project 006
  • 2010-05-27 - Continuing Computer Crisis
  • 2010-05-24 - Continuity Project 007
  • 2010-05-28 - Rebirth in progress
  • 2010-05-29 - Rebirth in progress
  • 2010-04-29 - Digital Megastores - 002 - Unite your games
  • 2010-05-30 - A few things to hate about Dawn of War II
  • 2010-05-30 - A few things to hate about Dawn of War II (Part 2)
  • 2010-06-02 - Coding the new Engine
  • 2010-06-04 - Research Topic 003 - Immersion Tech
  • 2010-06-05 - Continuity Project 008
  • 2010-06-06 - Scroll Wheel on the Mouse for Java apps
  • 2010-06-06 - Continuity Project 010
  • 2010-06-07 - Best Mug evarrrrrrrrrrrrrrrrrrrrrr
  • 2010-06-07 - Inspiration Sources 001 - Sprites
  • 2010-06-08 - Oh Hai Reddit
  • 2010-06-09 - Inspiration Sources 001a - Sprites
  • 2010-06-07 - Oh Hai Reddit - 002
  • 2010-06-09 - Make every byte work for You 001
  • 2010-06-09 - Smart Design... smart dog
  • 2010-06-07 - Coding the new Engine 002
  • 2010-06-10 - Coding the new Engine 003
  • 2010-06-14 - Complete Productivity Drop
  • 2010-06-14 - Addition to Friends page
  • 2010-06-14 - Not everything needs one...
  • 2010-06-16 - Social Content Aggregators
  • 2010-06-17 - Elder Scrolls: Oblivion 001
  • 2010-06-17 - Steampunk Lighter... Operator must wear goggles.
  • 2010-06-18 - Elder Scrolls: Oblivion 002
  • 2010-06-19 - Continuity Project 011
  • 2010-06-19 - Inspiration Sources 001b - Sprites
  • 2010-06-20 - Wordle & Crossword answers
  • 2010-06-20 - Considering the Costs of Entertainment 001
  • 2010-06-21 - Hobby Robotics 001
  • 2010-06-22 - Thank all of the 10 dimensions for File Sharing...
  • 2010-06-22 - Backup your s(h)ite, damnit
  • 2010-06-23 - IE6 image problems
  • 2010-06-23 - Sprites 002
  • 2010-06-24 - Inspiration Sources 001c - Sprites
  • 2010-06-26 - Coding Resources 001 - 3d engines
  • 2010-06-27 - Continuity Project 012
  • 2010-06-27 - Steam is having some crazy sale
  • 2010-06-28 - Continuity Project 013
  • 2010-06-30 - Random Internet trawling 001
  • 2010-07-01 - Steam Games List 001
  • 2010-07-01 - Scenes from a Multiverse
  • 2010-07-02 - Weekend Development plans 001
  • 2010-07-04 - Kendo resources 001
  • 2010-07-04 - A nice tool for the Digital Megastore
  • 2010-07-04 - Sprites 003
  • 2010-07-09 - A PSA, for a person on Reddit
  • 2010-07-11 - Weekend Report 001
  • 2010-07-14 - Sprites 004
  • 2010-07-15 - Sprites 005
  • 2010-07-16 - Apple IIgs - A look back on the game 'Warlock'
  • 2010-07-16 - Tengu Sprite Animation
  • 2010-07-17 - New collision algorithm 001
  • 2010-07-18 - Reclamation 001 - Demo
  • 2010-07-18 - Reclamation 002 - Demo (Progress Update)
  • 2010-07-21 - Bot attacks on the site, redux
  • 2010-07-21 - Shifting priorities
  • 2010-07-22 - WANT
  • 2010-07-24 - GHT eReader
  • 2010-07-24 - Signs of Idiocy 001
  • 2010-07-25 - Reclamation 003 - Demo
  • 2010-07-29 - Reclamation 004 - Demo is up for public
  • 2010-08-01 - Reclamation 005 - (response to demo, future plans)
  • 2010-08-03 - Tarvos 001 - Statement of intent, current work
  • 2010-08-05 - Damage Your Fragile Psyche 006
  • 2010-08-05 - Reclamation 006
  • 2010-08-06 - Sprites 006
  • 2010-08-09 - Reclamation 007
  • 2010-08-10 - Tarvos 002 - New feature added
  • 2010-08-13 - Weekend Development Plans 002
  • 2010-08-16 - Tarvos 003
  • 2010-08-16 - Reclamation 008
  • 2010-08-16 - Starcraft II (aka: wait, I spent HOW MUCH to play a single game?)
  • 2010-08-17 - Tarvos 004
  • 2010-08-21 - Game Development concepts 001
  • 2010-08-22 - Weekend Development Plans 003
  • 2010-08-22 - Tarvos 005
  • 2010-08-28 - Weekend Development Plans 004
  • 2010-08-29 - Tarvos 006
  • Tarvos 007
  • 2010-09-01 - Comic Chat (aka, Instant Hillarity)
  • 2010-09-04 - Game Development Concepts 002 - Optimization
  • 2010-09-04 - Weekend Development Plans 005
  • 2010-09-07 - On the Topic of Dumplings 001
  • 2010-09-12 - Tarvos 008
  • 2010-09-21 - New game released for the NES by Sivak Games
  • 2010-09-22 - Tarvos 009
  • 2010-09-25 - Vision from Arnthak
  • 2010-09-28 - Week(end) Development Plans 006
  • 2010-09-30 - Coding considerations - 001 - Collision Detection
  • 2010-10-03 - Forging Arnthak - 001
  • 2010-10-03 - Reclamation possibly gaining (actual) skilled artwork
  • 2010-10-04 - Week(end) Development Plans 007
  • 2010-10-06 - Tools of the Trade - Game Development
  • 2010-10-06 - Because this looks totally legitimate
  • 2010-10-08 - First computers
  • 2010-10-11 - Week(end) Development Plans 008
  • 2010-10-16 - Spritesheet code in Java
  • 2010-10-18 - Webgames by other people - 001
  • 2010-10-18 - Week(end) Development Plans - 009
  • 2010-10-30 - Webgames by other people - 002
  • 2010-10-25 - Week(end) Development Plans - 010
  • 2010-10-31 - Quick Analysis of Tommy Tronic
  • 2010-11-03 - This update made me happy
  • 2010-11-05 - Quick Analysis of Tommy Tronic - 002 - Realising the GOOD things
  • 2010-11-08 - Reclamation 009
  • 2010-10-11 - Quick Glances
  • 2010-11-11 - Game Development Concepts - 002 - Pressure Techniques in Platformer Level Design
  • 2010-11-14 - This update made me happy - 002
  • 2010-11-16 - Forging Arnthak - 002
  • 2010-11-17 - This Update made Me Happy - 003
  • 2010-11-20 - I think Thorn needs this for his site
  • 2010-11-20 - This Update made me Happy - 004
  • 2010-11-30 - .... and We're Back
  • 2010-12-13 - Tarvos gets a Toolkit
  • 2010-12-16 - Thoughts on Tutorials/Guides for Tarvos games
  • 2010-12-24 - Hot off the Press
  • 2010-12-27 - Tarvos, Reclamation
  • 2010-12-31 - This Update made me Happy - 005 - Exploding chests now in Tarvos
  • 2011-01-02 - Tarvos 010
  • 2011-01-03 - Very good effort for a first game (Run Along, Now)
  • 2011-01-05 - Tarvos 011
  • 2011-01-06 - Video Goggles/Video Glasses
  • 2011-01-08 - Why I hate trees
  • 2011-01-10 - Sprites for future use 001
  • 2011-01-13 - Useable background items implemented in Tarvos
  • 2011-16-01 - New GUI overlay for Tarvos/Reclamation
  • 2011-01-17 - Tarvos & Reclamation coming together
  • 2011-01-20 - Deployment test
  • 2011-01-21 - Mage's Tower
  • 2011-01-24 - Tarvos 012
  • 2011-01-27 - Driver for Swann Netmate webcam
  • 2011-01-31 - This looks promising
  • Reclamation
  • 2011-02-06 - Quick update - Reclamation now has Claws of Holding
  • 2011-02-10 - Interactions in Reclamation/Resurrection
  • 2011-02-12 - Tarvos 013
  • 2011-02-13 - Forging Arnthak - 003 - Ice Caves in Arnthak
  • Reclamation & Resurrection - Content Credits
  • Games I'm keeping an Eye on - 003 - Janthus
  • 2011-02-22 - Forging Arnthak - 004
  • 2011-02-23 - Forging Arnthak - 005
  • 2011-02-24 - Forging Arnthak 006
  • 2011-03-03 - Isolated memories (the importance of preserving things)
  • 2011-03-04 - Games I'm Keeping an Eye on - 004 - Minecraft Platformer
  • 2011-03-05 - Forging Arnthak 007
  • 2011-03-08 - Forging Arnthak 008
  • 2011-03-14 - A suite of examples, tutorials and sample code
  • 2011-03-15 - Tarvos 014
  • Big List of Java Game Dev tutorials
  • 2011-03-16 - Forging Arnthak 009
  • 2011-03-22 - Forging Arnthak 010
  • 2011-03-24 - Reminding me of my past obsession with Dinosaurs
  • 2011-03-28 - Forging Arnthak 011
  • 2011-03-30 - Forging Arnthak 012
  • 2011-04-03 - Forging Arnthak 013
  • 2011-04-05 - Warcraft II Firewall settings
  • 2011-04-15 - Looking forward to iFest
  • 2011-04-16 - Demo Video 001
  • 2011-04-23 - Forging Arnthak 014
  • 2011-02-27 - Forging Arnthak 015
  • 2011-05-02 - Forging Arnthak 016
  • 2011-05-04 - Forging Arnthak 017
  • 2011-05-14 - Forging Arnthak 018
  • 2011-05-28 - Forging Arnthak 019
  • 2011-03-05 - Forging Arnthak 020
  • 2011-05-06 - Forging Arnthak 020a - Cave Crawlers in their natural habitat
  • 2011-06-25 - Forging Arnthak 023
  • 2011-06-07 - Forging Arnthak 021 - Complex Equipment
  • 2011-06-19 - Forging Arnthak 022
  • 2011-07-03 - Forging Arnthak 024
  • 2011-07-11 - Music Development for Arnthak 001
  • 2011-07-13 - Simple Sprites 001 - Graveyard
  • Arnthak
  • 2011-07-17 - Development Tool for Tarvos
  • 2011-07-23 - Forging Arnthak 025
  • 2011-07-24 - Games I'm Keeping an Eye on - 005 - GunCore
  • 2011-07-30 - Forging Arnthak 026
  • 2011-08-06 - Forging Arnthak 027
  • 2011-08-27 - Forging Arnthak 028
  • 2011-08-30 - Memory Leaks & the Razer Marauder/Spectre Configurator
  • 2011-09-03 - Forging Arnthak 029
  • 2011-09-04 - Forging Arnthak 030
  • 2011-09-10 - Forging Arnthak 031
  • 2011-09-18 - Forging Arnthak 032
  • 2011-09-21 - Game Development Concepts - 003 - Map Design for Platformers
  • 2011-10-15 - Forging Arnthak 033
  • 2011-10-29 - Forging Arnthak 034
  • 2011-12-18 - Forging Arnthak 035
  • 2011-12-18 - Forging Arnthak 035a
  • 2011-12-23 - Forging Arnthak 036
  • 2012-01-08 - Forging Arnthak 037
  • 2012-01-14 - Forging Arnthak 038
  • 2012-01-15 - Creative History of Arnthak 001
  • 2012-01-21 - Week(end) Development Plans - 011
  • 2012-02-04 - Forging Arnthak 039
  • 2012-02-10 - Forging Arnthak 040
  • 2012-02-18 - Week(end) Development Plans - 012
  • 2012-02-20 - Forging Arnthak 041
  • 2012-02-25 - Forging Arnthak 042
  • 2012-03-04 - Forging Arnthak 043
  • 2012-03-31 - Forging Arnthak 044
  • 2012-04-01 - Shhhh, he's sleeping
  • 2012-04-07 - Forging Arnthak 045
  • 2012-04-21 - Forging Arnthak 046
  • 2012-04-28 - Week(end) Development Plans - 013
  • 2012-05-06 - Considering the element of Lives, Health and Permdeath
  • 2012-05-11 - Item listing for Arnthak

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