I've neglected Arnthak the last week or so, despite the flurry of activity over the last entry. It's unfortunate, but it happens at times. This entry, though, we have a small, but interesting changes. The new Incubator tower upgrade will allow the player to hatch any eggs that he/she has collected along their way. Another minor aspect has been the alteration of a few existing NPCs to provide them with nicer sprites.
Not too much going on with Lore at the moment, though I'm considering a new in-verse tale next week
At the moment, I'm tweaking a few things on the engine. I'm also looking into methods for allowing the player to change the keyboard configuration (as this is a handy feature to have, and also adds to the accessibility element of the game). The main code for this update was getting the Incubator to work, as well as a few minor things here and there.
The map continues to slowly shift and change - The tower has been updated to reflect the new incubator though I'm not entirely sure how that will work. I had to put it on its own boiler/furnace system, which I'd rather not do (I imagine the tower having just one steam system, not two separate ones).
I'll also be going through and changing a few areas to allow for more 'restricted' access areas - notably those requiring a toolkit to get to.
The external atlas got an overhaul last weekend, which was fantastic. This is made a lot easier by this new PC:
The proliferation of various birds within the tower walls indicates that the incubator is functioning, and that I have accidentally put too many eggs within it....
The new items for the week
Current ranks of NPCs!
Current list of Items!